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Altir's Fall

Craig Thomas avatarCraig Thomas23 pages · 30 panels7/16/2026

The Finished Comic

AI-generated with Comicory
Page01/ 232 panels
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Altir's Fall — page 1 panel 1: Establishing shot of the space-age frontier town Altir from a high wooded cliffside in warm late-day light.
Altir. A frontier town at the edge of the wild, living under the old trees.
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Altir's Fall — page 1 panel 2: Eldar stands silently at the cliff edge, looking down at the town below with deep concern.
Eldar watched the borders, sensing a quiet rot creeping into the land.
Page02/ 232 panels
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Altir's Fall — page 2 panel 1: Redwood approaches Eldar, his central chest light glowing with tense agitation.
Redwood:The tree should have bloomed by now.
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Altir's Fall — page 2 panel 2: Eldar turns to Redwood, offering a calm and steady response to Redwood's accusations.
Eldar:It's my charge to care for her. Not yours to accuse them on a hunch.
Redwood:The outworlders came, and the tree started dying.
Page03/ 232 panels
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Altir's Fall — page 3 panel 1: At the town docks, Zilla is hauling crates when Captain Knox, Jessie, and Jameson arrive.
Captain Knox:Looking for whoever's running this dock. Got a shipment that needs dropping.
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Altir's Fall — page 3 panel 2: Zilla notices tiefling younglings, including Desmond, playing dangerously on stacked crates.
Zilla:Hey — get down from there before you crack your skulls open!
Page04/ 232 panels
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Altir's Fall — page 4 panel 1: An unnatural aurora swirls in the sky as a massive meteor suddenly slams down behind Zilla.
Then, the sky broke.
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Altir's Fall — page 4 panel 2: The meteor strikes the town center, causing panic and knocking out the festival lights.
The impact shattered the peace of the festival in an instant.
Page05/ 232 panels
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Altir's Fall — page 5 panel 1: A close-up of the crater reveals metallic orbs seeping a thick, black, unnatural ooze.
Within the scorched earth, something unnatural began to seep.
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Altir's Fall — page 5 panel 2: The ooze attacks a panicked bystander, possessing them and turning their eyes solid red.
It sought hosts, twisting them into silent, hollow puppets.
Page06/ 232 panels
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Altir's Fall — page 6 panel 1: A possessed figure lunges at Eldar and Desmond, but a projectile suddenly stops it.
Captain Knox:Get down!
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Altir's Fall — page 6 panel 2: Captain Knox hands a plasma pistol to Zilla, rallying the group to escape to his ship.
Captain Knox:Everyone still breathing needs to get to my ship. Now.
Page07/ 232 panels
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Altir's Fall — page 7 panel 1: Kurtz rushes back to Delmont's tent to find Delmont already guarding the children.
Kurtz:Everyone's people are burning and you're just standing there like it's Tuesday.
Delmont:Someone has to be.
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Altir's Fall — page 7 panel 2: Eldar helps Redwood fight off possessed Ermites in a desperate defensive action.
Redwood:They're not people anymore, Eldar — MOVE!
Eldar:Hold your strikes! We must restrain them!
Page08/ 231 panel
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Altir's Fall — page 8 panel 1: Zilla overcomes his hesitation and fires his weapon at an approaching infected figure.
Captain Knox:First one's the hardest. Keep breathing.
Page09/ 231 panel
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Altir's Fall — page 9 panel 1: The Argos lifts off from the burning surface of Altir, carrying the survivors away.
Leaving behind everything we built, into the cold dark.
Page10/ 231 panel
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Altir's Fall — page 10 panel 1: Inside the ship, the refugees rest as the Oracle AI detects an unregistered distress beacon.
Oracle:Captain — I'm picking up a distress beacon. Unregistered vessel.
Page11/ 231 panel
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Altir's Fall — page 11 panel 1: Captain Knox asks for volunteers to board the unregistered vessel, and the heroes step up.
Captain Knox:I need volunteers. Nobody's getting ordered onto that ship.
Page12/ 231 panel
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Altir's Fall — page 12 panel 1: The team suits up and crosses the vacuum of space along a tether line toward the dark derelict ship.
Crossing the silent gap, into the unknown.
Page13/ 231 panel
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Altir's Fall — page 13 panel 1: Inside the derelict, the group discovers deep claw-like scratches scoring the walls.
Kurtz:These aren't crash wounds.
Page14/ 231 panel
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Altir's Fall — page 14 panel 1: The group reaches the helm, confronting several Ravagers and a tall hybrid named Alpha.
Captain Knox:Contact! Hold position!
Page15/ 231 panel
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Altir's Fall — page 15 panel 1: Zilla stares in shock as he notices Alpha's barcode tattoo, identical to his own.
A mark of the same dark origin, mirrored in red skin.
Page16/ 231 panel
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Altir's Fall — page 16 panel 1: A skirmish erupts as the Ravagers attack, forcing the group to fight defensively.
Captain Knox:We're not clearing this ship — fall back to the tether!
Page17/ 231 panel
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Altir's Fall — page 17 panel 1: A Ravager ship rams the derelict, and Alpha calmly escapes onto it amid the chaos.
As the ship groaned and tore apart, their leader slipped away.
Page18/ 231 panel
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Altir's Fall — page 18 panel 1: The group desperately scrambles back across the tether line to the safety of the Argos.
A frantic retreat through the cold expanse.
Page19/ 231 panel
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Altir's Fall — page 19 panel 1: Clean, uniform IPA ships arrive in force, engaging the Ravager vessel and turning the tide.
Oracle:IPA response ships have arrived and engaged the hostiles.
Page20/ 231 panel
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Altir's Fall — page 20 panel 1: Establishing shot of Orion Station, a massive industrial structure in an asteroid field.
Orion Station. A beacon of safety in the dark.
Page21/ 231 panel
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Altir's Fall — page 21 panel 1: Governor Price meets Captain Knox at the docking bay, greeting him warmly.
Governor Price:Only you'd fly into a warzone and come out with refugees instead of cargo.
Page22/ 231 panel
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Altir's Fall — page 22 panel 1: Governor Price's tone shifts, making it clear that housing the refugees comes with a price.
Governor Price:I'll take care of your people. But you and I both know that's not free.
Captain Knox:Name it.
Page23/ 231 panel
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Altir's Fall — page 23 panel 1: Grand final shot of Orion Station floating against the backdrop of a vast asteroid field.
Orion Station — a rock in the dark, and a fortune underneath it.

Characters (12)

Story Prompt

Written by Craig Thomas

CAST REFERENCE ELDER — Ermite, vine-dominant body with minimal bark, deer skull face with two glowing yellow eyes, ancient and still bearing. REDWOOD — Ermite, bark-heavy mech-like bulk, no head, single glowing yellow light at center-mass chest, tense and coiled bearing. KURTZ — Cindral (tiefling), burnt-orange skin, horns, tail, lean performer's build, layered practical-but-showy travel gear, easy confident bearing. DELMONT — Cindral (tiefling), dark red skin, white hair, horns, tail, older and more weathered than Kurtz, heavy mystic-showman robes and jewelry, steady unhurried bearing. DESMOND — young Cindral (tiefling) youngling, small, standard tiefling coloring, part of Kurtz's clan. ZILLA — Half Huldra (half-elf), human side of African descent, ice-blue eyes, ivory barcode tattoo on cheek, athletic laborer build, poncho and Mass-Effect-meets-cowboy armor. KNOX — human, Terrestrial build, athletic-to-stocky broad-shouldered, grizzled face, salt-and-pepper beard, brown cowboy hat, patchwork worn military-surplus gear, twin plasma pistols holstered, bolt-thrower rail longgun slung on back. JESSIE — human, Variant build, lean and wiry, middle-aged, quick-draw plasma pistol, minimal gear. JAMESON — human, Variant build, lean and wiry but bulkier than Jessie, middle-aged, rail gun, comm headset, wrist-mounted scanner. RAVAGERS — small wiry ghoulish goblin-like aliens, hunched, too-long limbs and fingers, red mottled skin, scavenged mismatched gear. ALPHA — human/Ravager hybrid, scrawny oni-inspired build, red skin, unkempt hair, more upright than Ravagers, black barcode tattoo on cheek. GOVERNOR PRICE — human, Variant build, lean, mustache, long duster coat, warm but transactional bearing. ORACLE — ship AI, voice only, no physical form. PAGE 1 Panel 1 (large, top — establishing shot) Wide exterior shot from a wooded cliffside, looking down and out over a space-age western town: low-slung buildings with a frontier-town silhouette but tech details worked in — solar panels on rooftops, a landing pad or docked shuttle at the town's edge, dusty streets. Warm late-day light. Distant festival banners/lights visible near the town's center, around a cluster of five tall carved pillars rising above the rooftops (the Fingers). Foreground framed by dense forest — twisted trees, thick undergrowth. Panel 2 (medium, lower left) ELDER — Ermite, vine-dominant body with minimal bark, deer skull face with two glowing yellow eyes, ancient and still bearing — seen from behind/three-quarter angle, standing at the edge of the cliff, the border of his territory, looking down at the town below. Still, watchful posture. Panel 3 (medium, lower right) REDWOOD — Ermite, bark-heavy mech-like bulk, no head, single glowing yellow light at center-mass chest, tense and coiled bearing — walks up beside/behind Elder. Tense posture. REDWOOD: "The tree should have bloomed by now." PAGE 2 Panel 1 (medium-wide, top) Elder and Redwood at the cliff edge, town visible below, slightly out of focus. Redwood's eye-light brighter/more intense — agitation. REDWOOD: "First it doesn't bloom. Now it's not even trying. Something's wrong, Elder, and I don't think it's natural." Panel 2 (medium, Redwood leaning in, more confrontational) REDWOOD: "The outworlders came, and the tree started dying. That's not a coincidence." Panel 3 (close on Elder — calm, steady, contrast to Redwood) ELDER: "It's my charge to care for her. Not yours to accuse a whole town on a hunch." Panel 4 (wide/two-shot — Elder turning to head down toward town, Redwood staying, watching him go, unresolved tension) ELDER: "I'll find out what's wrong. I promise you that." (No line for Redwood — let his stillness carry the panel.) PAGE 3 Panel 1 (wide establishing shot, top) Street-level view of the festival — Altir's town square around the base of the Fingers. Crowds, string lights/glowing lanterns, market stalls. A modest fortune-teller's tent in frame — worn but colorful fabric, hand-painted symbols. Panel 2 (medium) KURTZ — Cindral (tiefling), burnt-orange skin, horns, tail, lean performer's build, layered practical-but-showy travel gear (scarves, rings, gear that moves well doing tricks in a crowd), easy confident bearing — walking toward/into the tent. Home turf. Panel 3 (interior of tent, medium-wide) DELMONT — Cindral (tiefling), dark red skin, white hair, horns, tail, older and more weathered than Kurtz, heavy mystic-showman robes and jewelry, steady unhurried bearing — mid-reading with a human woman customer, cards and trinkets on the table, soft magical glow effect around his hands (theatrical version of real Seer power). Kurtz entering in background. Panel 4 (close on Delmont, woman exiting frame, attention shifting to Kurtz) DELMONT: "We'll be gone once the festival ends." Panel 5 (medium, two-shot) DELMONT: "Do me a favor — round up the younglings before then. I don't want anyone wandering when we pack up." Panel 6 (small reaction panel — Kur

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Craig Thomas